Mira Adari
Villore Sec Ops Gallente Federation
79
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Posted - 2012.10.05 18:09:00 -
[1] - Quote
flegmat tropku wrote:I do hope this is not too complicated as a solution, but as I see it this could actually fix the most severe problems the game currently has.
1. SP farming and how to get rid of it. Remove SP rewards from the losing team completely. This will force SP farmers to fight in order to win the battles instead of hiding in the back alleys. To win is to make contribution towards achieving the actual goals in battle. Sure this will mean that the skill SP costs would need to be greatly reduced as the SP gaining rates would come down. SP farmers hiding out in back alleys on skirmish maps are not taking part of capturing and holding objectives and hence the team with farmers will most likely end up loosing. No SP for the losing team = no farming.
Just no. This is completely insane. When people don't get their SPs, they will just all log out, when they are losing. This would kill the game. The SP rewards for individual actions (kills, assists, hacks, etc) have to be absolutely identical for both teams. Always.
The main idea is good, though, since it is essentially the same as mine, but that execution would not work. Hand out a SP bonus for the winning team instead, while reducing the SP gain from individual actions across the board. People on the losing team will still get rewarded according to their contribution, but miss out on the bonus, so people will be not only inclined to play the game instead of playing farmer, but also try to work as a team to maximize their chances on the bonus. Winning should matter.
I know this is not very different than your idea, but yours punishes the losers, while mine rewards the winners, and the later is always the way to go, if you have the option.
flegmat tropku wrote: 2. Fixing the ISK payout. Announce the ISK rewards before the battle, have several different level battles available in which the contractor can set the minimum level for dropsuits that are allowed into the battle. So for instance if the ISK payout is 50k per combatant that would be then be open battle for everyone. For higher level battles say 150k ISK payout the contractor could set up that the combatants need to have minimum type I dropsuits and spawning with anything less would not be allowed. Fixing the cost and announcing it before battle the players then can manage the risk level which suits they're willing to put in harms way in order to win the SPs. Also fixing the cost before hand and limiting the allowed suits will guarantee the contractor that the mercenaries taking part in the battle will be at least certain level thus guaranteeing them some quality of service.
ISK rewards will go up s the player field more expensive gear. You get paid according to how expensive the stuff is you kill. Killing militia suits doesn't get you much, killing proto gear will. |